The Seasons Mod 1.7.10, 1.7.2, originally by Nandonalt, is now updated! This mod adds the four seasons to Minecraft: Spring, Summer, Autumn and Winter!
- Season length is 7 Days long (default)
- Creating/Loading a world without a season will make the world start in the middle of a random season.
- Restart Minecraft when switching from SSP to SMP.
- An image will be shown when transitioning from season to season, and will disappear after a few seconds.
In Summer, all rains will be thunderstorms. Instead of snowing, it will only rain in snowy biomes, but they won’t defrost. Wheat will also grow 1.5x faster than in any other season, as if absorbing all that yummy heat. When in a desert biome, exposed to the sun, and not wearing protection (leather), you’ll get hurt every so often from dehydration and burns. Summer rain will destroy most of the plants generated from Spring. Just like the Spring, it will defrost the ice/snow generated from Winter in non-snowy biomes. Finally, days are longer and nights are shorter(disabled).
Grass and Leaves have a modified color. Red and yellow flower textures change to accompany the color of the grass in Autumn. You’ll also get bonus wheat while harvesting.
It’s always snowing in Winter, except in the Desert. In already cold biomes such as Tundras, Taigas, and Ice Deserts, the temperature drops even further, and can cause frostbite and slow you down, unless you have on protection (full leather armor). Lastly, days are shorter and nights are longer(disabled).
Tall grass and plants (even custom plants, if added to the config) will grow on grass blocks affected by direct sunlight.
This mod also adds two new items to Minecraft:
Right-Clicking while holding this will tell you the Season, current Season day, and days left in the Season.
Right-Clicking while holding this will tell you the current biome and temperature in ‘%’ for where you are standing.
Please note that temperature is not affected by ice, lava, etc. and each X,Y,Z has its own temperature.
- Minecraft Forge
- PML with Minecraft connector
- LiteLoader (repository) (optional, but recommended)
- PML Installation note: Mods that require PML will generally be distributed as ‘.pmlm’ files (Partial Modification Loader Mod files). PML mods can be placed in the “mods” folder if they have this extension, or can be placed in the “PMLMods” folder with any zip-based file (pmlm, zip, jar, etc.) or as extracted/loose files. They are not distributed as .jar or .zip because of compatibility issues with Forge. They can still use Forge, but Forge would otherwise try to load them twice.
To install PML for a normal Minecraft Client:
- install any client dependencies you need (such as Forge)
- extract the PML download zip folder directly into the minecraft directory you are using (usually the .minecraft folder)
- open the Minecraft launcher, and click the “edit profile” button for the profile you want to add PML to. In the “JVM Arguments” section, add the following line, then save the profile:
- install everything else you may need
To install for a Technic Launcher Client, with Forge:
- complete all these steps before packaging and distributing your modpack – PML should be distributed as a part of your modpack
- extract the zip folder directly into the minecraft directory you are staging in
- open the Forge jar and do the following. “open” is not the same as “extract-and-re-compress-later.” Extracting and re-compressing the Forge jar will not work.
- delete everything in the META-INF folder, other than MANIFEST.MF. You should not touch the MANIFEST.MF file.
- open the version.json file and add the following entry, then save it back to the Forge jar. This is something the Technic Launcher supports, and is not supported by vanilla.
- install everything else you may needManual Client Installation:
Install Forge (or LiteLoader with Forge). Install WPML into the profile. Place the contents of this mod’s download into the mods folder. Do not put the downloaded .zip directly into the mods folder, nor install this mod into the minecraft jar. (if using LiteLoader, change the Forge version to the needed build in the .json)