Mod Control Mod 1.11.2, 1.10.2, 1.9.4 is a small server utility that allows you to filter which mods players that join your server are allowed to use.
For Minecraft 1.7.10
After running your server with this mod once you should find a config file named “ModControl.cfg” in your config dictionary. In there you can specify the list type (Blacklist,Whitelist) and the mod ids that should be blocked / allowed. You can also modify the message that players will get when joining with a blocked mod. By default operators will not be affected by this mod, you can however change that. In addition you can even specify specific users that will not be affected by Mod Control.
As an example, if you would want to prevent players from using NEI and Journey Map (Just the first two client side mods that came to my mind) on your server your config file would look like this:
# Configuration file
# The Kick Message an user will get when using a mod that’s not allowed, %s will be replaced with the mod id [default: You are not allowed to use %s]
S:Kick-Message=You are not allowed to use %s
# ListType (0=BlackList, 1=WhiteList) [range: 0 ~ 1, default: 0]
# ModIds seperated by ; [default: ]
# Users that will not be affected by this mod. Seperated by ; [default: ]
# Server Operators will not be affected by this mod [default: true]
You can also use the command “/mc reload” to reload the settings without restarting the server.
For Minecraft 1.8
After running your server with this mod once you should fine a ModControl folder in your config folder, in there should be 3 different list txt files & a config file. In the config file you specify the default kick messages and whether operators can bypass this mod. The 3 list files is where you put the mod ids of the mods that you want blocked / forced. The White List contains all mods that the user can have installed, the blackList contains all mods that the user can’t have installed and the Grey List contains all mods that the user is forced to have installed. The lists have the format “MODID:KICK MESSAGE”.
Mod Control Mod Installation:
- If your mod need Forge, you need download and install Minecraft Forge.
- Open minecraft.jar file at: C:Users(your computer name)AppDataRoaming.minecraftbin or searching for “%appdata%” in your start menu. Open minecraft.jar with Winrar or Winzip.
- Open the .zip/.rar/folder of your mod and drag and drop the contents into the minecraft.jar.
- Delete the META-INF folder in the minecraft.jar. Then close minecraft.jar.
- Open Minecraft and play!
- If your mod does not work or you see a black screen: You need Delete your minecraft.jar found here “C:Users(your computer name)AppDataRoaming.minecraftbin”. Then Open Minecraft, let it auto-update so your .jar can be restord. Attempt to re-install your mod.