Inductive Automation Mod 1.10.2, 1.9.4, 1.7.10 contains a lot of machines and tools that can help with big building projects is survival mode or can be used to automate resource farming and do other stuff:
- The automatic builder can build nearly any possible structure for you automatically (very complicated ones may require Computercraft and/or multiple processes).
- The automatic miner digs out configurable cuboid areas (can be theoretically any shape when controlled with Computercraft) so its uses are not just limitted to mining ores.
- A farm can be used to automate planting and harvesting of wheat, trees and other plants (not limitted to plants, it can theoretically “plant” and harvest anything it is told to).
- There are also machines for pumping or filling fluids, crafting, more efficient ore processing, faster smelting or even moving entire parts of the world.
- This mod also provides an efficient item and fluid transport system, as well as its own electric energy which is needed to power most machines. It can be produced in multiple ways (fuel, lava, biomass, solarpanels) and there is also a bidirectional energy converter for Redstone Flux (most common energy used in other mods). Energy can be also converted into antimatter which can be used to store huge amounts of energy or to create big explosions and it is also needed for some crafting recipes.
- There are also many convenient tools (portable crafting, furnace, item storage, teleporter, electric tools, …), some very powerfull end game items, new materials, fluids and crafting recipes as well as many other things like portals or an electric powered anti-grieving-system.
Automation will generate a file called automation.cfg in the config folder of your Minecraft directory during the first lauch of this mod.
By editing this file using a text editor you can change some game settings of Inductive Automation:
By default Copper and Silver ore will only spawn in your world if it isn’t provided by other mods. This can be changed to never spawning these ores (for whatever reason) or always spawning them (if you want to use the ores from Inductive Automation rather than from other mods).
You can change the energy capacity and usage, as well as power generation and cable properties for most machines and tools.
Also the energy conversion ratings for RF and EU can be changed (if you are unhappy with the default energy balancing).
When running a Minecraft server one might fear of getting the whole world destroyed by players excessively using Antimatter Bombs.
To prevent this you can change the maximum explosion radius (default 256) to a less destructive value (for ex. 16).
[this would not change their abillity to break bedrock and obsidian]
You can also make them more/less expensive to use by changing the explosion power multiplier.
Advanced Furnace recipes (since 3.3.0):
You can add your own Recipes for the Advanced Furnace in the config file if you like.
There are some ore processing recipes for ores from other mods added by default. To add a new one, simply extend all the colon separated arrays. For fluids use the fluid-registry-name with the amount followed by ‘*’ in front of it. For items use the ore-dictionary-name of the item with optional the stack size followed by ‘*’ in front of it. If the stacksize is not given the recipe will take only one item. Leave whitespace for item or fluid -slots that are not used. Make sure that all arrays have the same amout of elements, otherwise the recipes won’t be loaded.
Note: This mod require CD4017BE Library
Inductive Automation Mod Installation
- First you need download and install Minecraft Forge.
- Then download this Minecraft mod file at link below.
- Go to %appdata%. It can also be found by searching for “%appdata%” in your start menu.
- Go to .minecraft/mods folder.
- If the “mods” folder does’nt exist in your PC, you’ll need create one.
- Then drag and drop the downloaded .jar (or .zip) file into mods folder.